
Zivilisation 7: Ein umfassender Leitfaden für Wunder
Das Erschessen des Potenzials Ihrer Zivilisation in der Zivilisation 7 erfordert mehr als nur Baustrukturen. Es erfordert den Bau von Wundern. Dieser Leitfaden beschreibt jedes Wunder, das in Zivilisation 7 verfügbar ist, das nach Alter kategorisiert ist.
Inhaltsverzeichnis
Antike Zeitalter Wunder
| Wonder | Effect | Placement |
|---|---|---|
| Angkor Wat | Adds Happiness. Increased Specialist Limit in this City. | Adjacent to a River tile. |
| Colosseum | +3 Culture. +2 Happiness on Quarters in this City. | Adjacent to a District. |
| Colossus | +3 Gold. +3 Resource Capacity in this Settlement. +1 Economic Attribute point. | On Coast adjacent to land. |
| Dur-Sharrukin | +5 Science. Acts like a Fortified District. +3 Combat Strength to all Fortified Districts in all Settlements. | On a Flat tile. |
| Emile Bell | Gain a Unique Endeavor, Ginseng Agreement, granting Food in both Leaders’ Capital. +1 Diplomatic Attribute point. | On a Rough tile. |
| Gate of All Nations | Adds Gold. Increased Support on all Wars. | Adjacent to a District. |
| Great Stele | +200 Gold when you complete a Wonder in this City, including the Great Stele. | On a Flat tile. |
| Ha’among’a Maui | +2 Culture. +1 Culture and Food on Fishing Boats in this Settlement. +1 Cultural Attribute point. | On a Grassland or Tropical tile adjacent to Coast. |
| Hanging Gardens | +1 Food on Farms in this Settlement. +10% growth rate in all Cities. +1 Expansionist Attribute point. | Adjacent to a River. |
| Mausoleum of Theodoric | +3 Production. +100% yields and HP from pillaging. +1 Militaristic Attribute point. | Adjacent to Coast. |
| Monks Mound | Adds Food. Increased Resource Capacity in this City. | Adjacent to a River tile. |
| Mundo Perdido | Increased Happiness and Science on Tropical tiles in this City. | On a Tropical tile. |
| Nalanda | +3 Science. +1 Codex. Has 2 Codex slots. +1 Scientific Attribute point. | On a Plains tile. |
| Oracle | Adds Culture. When gaining rewards from a Narrative Event, gain additional Culture per Age. | On a Rough tile. |
| Petra | +2 Gold. +1 Gold and Production for every Desert tile in the Settlement. | On a Desert tile. |
| Pyramid of the Sun | +3 Culture. +3 Culture on each Quarter in this Settlement. | On a Flat tile adjacent to a District. |
| Pyramids | +1 Gold and Production on Minor and Navigable River tiles in this City. | On a Desert tile adjacent to a Navigable River tile. |
| Sanchi Stupa | Adds Happiness. Increased Culture for excess Happiness in this City. | On a Plains tile. |
| Terracotta Army | +2 Production. Grants a free Army Commander when built. +25% Army experience. | On a Grassland tile. |
| Wonder | Effekte | Platzierung | Borobudur |
|---|
| Wonder | Effects | Placement |
|---|---|---|
| Borobudur | +3 Happiness. +2 Food and Happiness on Quarters. | Adjacent to a Coast tile. |
| Brihadeeswarar Temple | +3 Influence. All Buildings with an active adjacency receive +1 Happiness adjacency with Navigable Rivers. | On a Minor River or adjacent to a Navigable River. |
| El Escorial | +3 Happiness. Has 3 Relic Slots. +1 Settlement Limit. +4 Happiness on Cities within 7 tiles of this Wonder. | On a Rough tile. |
| Erdene Zuu | Adds Culture. Whenever you create a Cavalry Unit, gain Culture equal to a percentage of its cost. | On a Flat Plains, Flat Tundra, or Flat Desert tile. |
| Forbidden City | +2 Culture. +2 Culture and Gold on all Fortification Buildings in this Settlement. | Adjacent to a District. |
| Hale o Keawe | +2 Culture. Constructing a Building on Coast grants Culture equal to 50% of its cost. Has 3 Relic Slots. | Adjacent to a Coast tile, but not adjacent to a Tundra tile. |
| House of Wisdom | +3 Science. Gains 3 Relics. +2 Science on Great Works. Has 3 Great Works slots. | Adjacent to an Urban tile. |
| Machu Pichu | +4 Gold. Increased Resource Capacity in this Settlement. +4 Culture and Gold on all tiles adjacent to this Wonder. | On a Tropical Mountain tile. |
| Notre Dame | +4 Happiness. All Specialists provide +3 Culture during Celebrations. Start a Celebration immediately upon completion. | Adjacent to a River tile and a District. |
| Serpent Mount | +4 Influence. +3 Science and +2 Production to all Unique Improvements. | On a Grassland tile. |
| Shwedagon Zedi Daw | +4 Science. +2 Science on all Rural tiles in this Settlement that have at least 1 Happiness. +1 Wildcard Attribute point. | Adjacent to a Lake. |
| Tomb of Askia | +2 Gold. +2 Resource Capacity in this Settlement. +2 Gold and Production in this City for every Resource assigned to it. | On a Desert tile. |
| White Tower | Adds Happiness. Increased Happiness in this Settlement for every Unique Tradition slotted in your Government. | Adjacent to a City Hall. |
Moderne Wunder
| Wonder | Effects | Placement |
|---|---|---|
| Brandenburg Gate | Production Base. This Settlement suffers no Happiness penalty from War Weariness. Increased Happiness in conquered Settlements. | Adjacent to a District. |
| Chengde Mountain Resort | Gold Base. Increased Culture for every other Civilization with which you have a Trade Route with. | Adjacent to a Mountain tile. |
| Dogo Onsen | Happiness Base. This City gains Population during a Celebration. | Adjacent to a Coast tile. |
| Doi Suthep | +4 Influence. +5 Culture and Gold for every City-State you are Suzerain of. | On a Rough tile. |
| Eiffel Tower | Increased Culture and Happiness on Districts in this City. | Adjacent to a District. |
| Hermitage | Culture Base. Increased Culture in Cities that have a Great Work slotted. | On a Tundra tile. |
| Muzibu Azaala Mpanga | +4 Food. +2 Food on all Lake tiles. +2 Culture and Happiness on all Lake tiles in this Settlement. | Adjacent to a Lake tile. |
| Oxford University | To Be Determined (TBD) | To Be Determined (TBD) |
| Palacio de Bellas Artes | Culture Base. Increased Happiness on Great Works. Increased Happiness in this City. Comes with Great Works slots. | Adjacent to an Urban District. |
| Red Fort | To Be Determined (TBD) | To Be Determined (TBD) |
| Statue of Liberty | Happiness Base. Spawns a set number of Migrant Units, which are Civilian Units that can trigger a Growth Event in Settlements. Increased Resource Capacity in this Settlement. Increased Gold and Production in this City for every Resource assigned to it. | On a Coast tile adjacent to land. |
| Taj Mahal | To Be Determined (TBD) | To Be Determined (TBD) |
Damit werden die bestätigten Wunder für die Zivilisation abgeschlossen.
„Maid of Skers Welsh Horror“ feiert sein Mobildebüt
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