Dive into the spine-chilling world of *R.E.P.O.*, where every mission through derelict locations becomes a thrilling dance with dangerous creatures. These mischievous monsters are eager to halt your progress, making each step toward retrieving valuables fraught with tension and unpredictability.
Every monster in *R.E.P.O.* brings its own unique set of abilities, behaviors, and attacks to the table, demanding that you adapt your strategies to ensure you and your team safely return to the truck. Some creatures will stealthily stalk you before launching a surprise attack, while others are boisterously loud, yet equally dangerous. You'll find that certain monsters are attracted to sound, compelling you to move with stealth and silence, whereas others rely on sight, requiring you to keep them in your line of sight to survive.
With such a diverse roster of monsters, distinguishing between the truly threatening and those that are mere annoyances can be challenging. However, understanding their behaviors and damage capabilities is crucial for survival in *R.E.P.O.*. Arm yourself with this knowledge to enhance your team's chances of success.
Tier 1 – Mostly a nuisance, can be helpful.
Tier 2 – Easy to get around unless overwhelmed.
Tier 3 – Deadly if caught unawares.
Tier 4 – The deadliest monsters. Can one-shot players at lower levels.
Monster | Tier | Description |
Apex Predator (Duck) | 1 | Just don’t touch it. It can be used as a defense against the Huntsman if timed right. |
Gnomes | 1 | They do little damage and are easily killed. |
Animal | 1 | Each one deals little damage, and they are easily picked up. They destroy any Gnomes they run over. |
Hidden | 1 | He can carry you back to the truck or into a monster, but doesn’t deal any damage himself. |
Shadow Child | 1 | Don’t look at it, and it won’t hurt you. |
Spewer | 1 | Once attached to you, it can be used against other monsters. Leaves you unharmed. |
Bowtie | 2 | Slow monster unless annoyed (but even then, not very fast). Its breath can damage, but it’s easy to avoid. |
Peeper | 2 | Does little damage once its gaze is locked with yours, but if other monsters are around, it can be more than a nuisance. |
Chef | 2 | They can easily roll into each other, killing themselves. Can’t get you if you hide up high. |
Bangers | 2 | You have 10 seconds to get away once their dynamite ignites – only a problem if caught in the explosion. |
Huntsman | 3 | Hunts purely on sound – so if you’re quiet (or the duck doesn’t give away your position), you’re safe. However, if shot, it could end your run. |
Rugrat | 3 | Super strong and can kill by throwing objects at the player. A vase can be a one-shot for a low-level player. |
Upscream | 3 | Relentless like Animal, but deals far more damage. If multiple spawn, they could all take you down together. |
Mentalist | 3 | They have poor eyesight but great hearing, so it’s possible to run and hide. However, each hit deals 50 damage and more than one can spawn at a time. |
Trudge | 3 | Extremely slow and loud, so you can hear it coming a mile away, but if caught, it’s game over, even with some health upgrades. |
Reaper | 4 | Slow until they see you, and then they speed up. You can hear them coming, and it’s possible to get away, but without health upgrades, you’re dead in a few seconds. |
Clown | 4 | Charges when it sees you and has two attacks, a kick and a laser. Both deal deadly damage. |
Robe | 4 | Silent and often sees you before you see it. Can get under furniture to get you and will pursue quickly. Deadly if caught. |
Headman | 4 | Relentless in its pursuit of you, its bite deals 50 damage each time and can be fatal if not dealt with quickly. |
Now that you're aware of the threats lurking in each new location, explore our other *R.E.P.O.* guides for more tips on how to confront these fearsome foes.
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