Ghosts in Demonology are notoriously elusive, often leaving minimal traces behind. That's where you come in as an investigator, armed with this comprehensive guide to help unravel these supernatural mysteries.
The key to identifying Ghosts in Demonology lies in the **evidence page** of your **journal**. This tool is essential for **tracking your findings** as you hunt for the elusive Ghost. By selecting an evidence type on this page, you can systematically narrow down your options until you pinpoint the exact Ghost type. If an evidence type doesn't pan out, simply click again to cross it off your list, helping you to efficiently eliminate incorrect Ghost types and focus on the most likely suspects.
Below is a detailed table listing all Ghost types in Demonology, along with the evidence they leave, their strengths and weaknesses, and additional notes to aid in your investigations:
Ghost Type | Evidence | Strengths and Weaknesses | Notes |
---|---|---|---|
**Spirit** | ![]() ![]() ![]() | • None | • Generally harmless |
**Wraith** | ![]() ![]() ![]() | + Wraiths deplete energy from hunters – They can’t cross lines of salt | • Aggressive |
**Ghoul** | ![]() ![]() ![]() | + Ghosts are easily provoked by sounds – They can’t disable electronic devices | • Mostly not aggressive |
**Phantom** | ![]() ![]() ![]() | + Phantoms are very fast – They don’t hunt hunters in group | • Mostly timid |
**Shadow** | ![]() ![]() ![]() | + Shadows alter room temperature only slightly – They are less active under proper lighting | • Very docile |
**Demon** | ![]() ![]() ![]() | + Demons hunt frequently | • Extremely aggressive |
**Specter** | ![]() ![]() ![]() | + Spectres throw items more frequently – They rarely roam unless they are on the hunt | • They stick to one room |
**Entity** | ![]() ![]() ![]() | + Entities can teleport – They almost never throw items | • Hard to detect |
**Skinwalker** | ![]() ![]() ![]() | + Skinwalkers can appear to have a Ghost Orb + They interact with items frequently | • They roam a lot |
**Banshee** | ![]() ![]() ![]() | + Banshees break glass more frequently | • Mostly docile |
**Wendigo** | ![]() ![]() ![]() | + Wendigos are much more likely to hunt – They prefer to hunt groups | • Very aggressive |
**Nightmare** | ![]() ![]() ![]() | + Nightmares cause hallucinations – Weak to light | • Mostly harmless |
**Leviathan** | ![]() ![]() ![]() | + Leviathans can throw multiple items at once + They disable lights around them | • Very unpredictable |
**Oni** | ![]() ![]() ![]() | + Onis can sprint while hunting – They manifest more often | • Aggressive |
**Umbra** | ![]() ![]() ![]() | + Umbras don’t make any sound while moving – They are slowed while in well-lit rooms | • Weak to light |
**Revenant** | ![]() ![]() ![]() | + Revenants have very low hunt cooldown – They rest after killing a hunter | • Extremely aggressive |
Upon successfully **collecting evidence**, be sure to **document it in your Journal**. Additionally, cross out any evidence that the Ghost does not interact with. This methodical approach will help you quickly rule out incorrect Ghost types and guide you towards selecting the appropriate equipment for your next investigation steps.
In Demonology, each Ghost type leaves behind three distinct traces. By **using the correct equipment** to **examine these traces**, you can gather evidence crucial for identifying the Ghost type you're confronting. Here's how to collect each of the seven different evidence types:
With this guide, you're now equipped to identify Ghosts in Demonology with precision and confidence. For more insights and tips, check out the **Roblox guides hub** at Escapist.
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