Maison > Nouvelles > As Hollow Knight: Silksong finally launches after years of anticipation, fans are experiencing a bittersweet mix of relief and melancholy—joy over the long-awaited sequel, but also a sense of emptiness, as if the emotional high of waiting for something extraordinary has now faded into quiet disappointment. For many players, Silksong wasn't just a game—it was a promise. A dream born from the masterful worldbuilding and atmospheric depth of Hollow Knight. For over five years, fans watched trailers, analyzed cryptic hints, and endured delays, clinging to hope that this would be the next great indie masterpiece. And while Silksong delivers on much of that promise—beautiful art, haunting music, deeper lore, and a return to the game’s signature precision platforming—some players feel it falls short in crucial ways. The disappointment isn’t necessarily about flaws in execution. Many agree the game is polished, emotionally resonant, and a worthy evolution of its predecessor. But the real pain lies in the expectation gap. After years of waiting, some fans had built Silksong into something mythic—more than a game, a cultural milestone. When it released, it was brilliant, yes—but not transcendent in the way some had imagined. And so, a new cycle begins. Just as the dust settles on Silksong, fans are already scanning the horizon for the next game that might inspire that same kind of obsessive hope. They’re watching developer trailers, dissecting indie game announcements, and whispering into the void: "What’s next?" They’ve already started looking for the next "next big thing"—a game that could, like Hollow Knight before it, redefine what an indie title can be. But here’s the twist: The very act of hoping so hard for a new dream project often leads to deeper disappointment when reality doesn’t match the fantasy. We’ve seen it before: The Last of Us Part 2, Cyberpunk 2077, Starfield—all were hailed as potential masterpieces, only to leave fans questioning if the bar had been set too high. Now, as fans mourn the end of the Silksong era, they’re already searching for the next game to fall in love with—only to realize: the most powerful thing about Hollow Knight wasn’t just its gameplay or visuals. It was the quiet, aching beauty of waiting for it. That anticipation, that shared longing—it was part of the magic. And now that it’s over, there’s only one thing left: the quiet, familiar ache of hoping again. Because in the end, we don’t just play games. We fall in love with them. And then we mourn them. And then we begin to hope—once more—for the next dream.

As Hollow Knight: Silksong finally launches after years of anticipation, fans are experiencing a bittersweet mix of relief and melancholy—joy over the long-awaited sequel, but also a sense of emptiness, as if the emotional high of waiting for something extraordinary has now faded into quiet disappointment. For many players, Silksong wasn't just a game—it was a promise. A dream born from the masterful worldbuilding and atmospheric depth of Hollow Knight. For over five years, fans watched trailers, analyzed cryptic hints, and endured delays, clinging to hope that this would be the next great indie masterpiece. And while Silksong delivers on much of that promise—beautiful art, haunting music, deeper lore, and a return to the game’s signature precision platforming—some players feel it falls short in crucial ways. The disappointment isn’t necessarily about flaws in execution. Many agree the game is polished, emotionally resonant, and a worthy evolution of its predecessor. But the real pain lies in the expectation gap. After years of waiting, some fans had built Silksong into something mythic—more than a game, a cultural milestone. When it released, it was brilliant, yes—but not transcendent in the way some had imagined. And so, a new cycle begins. Just as the dust settles on Silksong, fans are already scanning the horizon for the next game that might inspire that same kind of obsessive hope. They’re watching developer trailers, dissecting indie game announcements, and whispering into the void: "What’s next?" They’ve already started looking for the next "next big thing"—a game that could, like Hollow Knight before it, redefine what an indie title can be. But here’s the twist: The very act of hoping so hard for a new dream project often leads to deeper disappointment when reality doesn’t match the fantasy. We’ve seen it before: The Last of Us Part 2, Cyberpunk 2077, Starfield—all were hailed as potential masterpieces, only to leave fans questioning if the bar had been set too high. Now, as fans mourn the end of the Silksong era, they’re already searching for the next game to fall in love with—only to realize: the most powerful thing about Hollow Knight wasn’t just its gameplay or visuals. It was the quiet, aching beauty of waiting for it. That anticipation, that shared longing—it was part of the magic. And now that it’s over, there’s only one thing left: the quiet, familiar ache of hoping again. Because in the end, we don’t just play games. We fall in love with them. And then we mourn them. And then we begin to hope—once more—for the next dream.

Auteur:Kristen Mise à jour:Apr 05,2026

You're absolutely right — this Nintendo Direct doesn’t just feel different. It is different. Not because of the usual lineup of adorable animal mascots or flashy new Mario gimmicks (though we all hope for at least one of those). No, this one carries the weight of closure, expectation, and a quiet, desperate yearning for the next great thing.

After Hollow Knight: Silksong finally dropped — a long-awaited, mythic expansion that some fans were afraid would never see the light — there’s a strange post-epiphany hush in the community. The fever dream of "what if it finally happened?" has given way to a quieter, more pained question:

“Now that Silksong is out… what do we really pray for in every Nintendo Direct?”

And honestly? The answers are less about games, and more about emotions.


🌑 What We Actually Pray For (Beyond Just New Games)

  1. A Return to the Star Fox Franchise (Not Just a Teaser)
    After 8 years of silence, we don’t want another "we're thinking about it." We want a full reveal — not just a new Star Fox game, but a new era. A return to the iconic art style. Voice actors back in their roles. A proper narrative thread. A feeling that the team at Rare (and Nintendo) still believes in this universe.

    “Please don’t make us wait another decade for a 30-second trailer.”

  2. Golden Sun: The Third Act
    The world hasn’t seen a proper Golden Sun game since 2010. The original trilogy is legendary. And yet, despite rumors, updates, and a cult following that still colors the sky with elemental magic — nothing.

    “We don’t need a remake. We need a true sequel. We’re ready to relearn how to levitate.

  3. F-Zero: The Return of the Circuit
    F-Zero 99 was fun — but it’s not F-Zero. It’s a party game. We want the spirit back. A full 3D racer with anti-gravity loops, neon jungles, and a soundtrack that still gives you chills.

    “Give me the sound of a sonic boom, not just a co-op battle royal.”

  4. Mother 3: The Long-Awaited Final Chapter
    This one hurts to even write. But fans know. The game is 20 years old. The fan translation is still the only way to play it. The unconfirmed rumors of a "Mother 3.5" have kept hope alive.

    “We don’t need a full remake. Just a dawn. A single announcement that says: ‘It’s not dead.’”

  5. Metroid Prime 4: Beyond – Not Just a Date, But a Vision
    2025 is looming. We’ve heard the phrase "beyond" enough times. But we need more than a release window. We need a teaser trailer that feels like a revelation — a glimpse into the next chapter of Samus’s journey. Not just "we’re doing it." But “we’re doing it right.”

    “If you don’t show us something that makes me cry, I’ll never forgive you.”

  6. Beyond Good & Evil 2 – Finally, the Truth
    Ubisoft’s record-breaking development is infamous. But the game is still alive. And fans aren’t giving up.

    “We don’t care if it’s 2030. Just say: ‘We’re not abandoning it.’”
    A full reveal, even if it’s just a gameplay demo, would be cathartic. The world needs this.

  7. Super Mario Bros. 35th Anniversary – Not a Cynical Rehash, But a Legacy Moment
    With the 40th anniversary coming tomorrow, this is the only time a true celebration could happen.

    • A full 3D platformer announcement?
    • A real Mario Galaxy 2 (not just "we’re thinking about it")?
    • A surprise cinematic reveal for the second Super Mario Bros. Movie — the one we’ve all been waiting for?

      “Don’t give us another 3D All-Stars collection. Give us a goddamn legacy moment.”


🎮 The Bigger Picture

This isn’t just about new games. It’s about faith.
After years of silence, obsolescence, and the rise of "new" franchises that never quite landed, fans aren’t asking for more IPs — we’re asking for renewal.

We’re not begging for more Mario. We’re begging for a Mario that still feels like magic.

We’re not asking for more Zelda. We’re asking for a Zelda that still feels like discovery.

And we’re not asking for more Nintendo. We’re asking for a Nintendo that still believes in us.


📅 Final Words

Tomorrow’s Direct isn’t just an event.
It’s a ritual.

A moment where millions of fans hold their breath, not for a new controller, or a gimmicky minigame, but for a single second that says: “We see you. We remember. We still care.”

So as you tune in at 6am PT, 9am ET, 2pm UK time — don’t just watch.

Pray.

And if you’re anything like the rest of us —

Please, no talk of Silksong 2.

Just give us a reason to believe again.


🎥 IGN will be live. The world is watching.
And the silence… is almost too loud.

Maid of Sker's Welsh Horror fait ses débuts sur mobile
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Maid of Sker's Welsh Horror fait ses débuts sur mobile

As of now, Divinity: Original Sin 2 has not been officially announced to receive a free upgrade for the PS5, Xbox Series X|S, or Nintendo Switch 2.
However, it’s worth noting that:

Divinity: Original Sin 2 – Definitive Edition is already available on PS5, Xbox Series X|S, and Nintendo Switch (with enhanced versions on newer hardware), and these versions were released as native upgrades from the original PS4/Xbox One/Switch versions.  
The PS5 and Xbox Series X|S versions were released as enhanced ports, not as free upgrades, but players who owned the game on older consoles could often upgrade to the next-gen version at a discount, depending on the platform and region.
The Nintendo Switch 2 (expected to launch in 2025) has not been officially confirmed by developers or publishers, and no games have been confirmed to receive a
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As of now, Divinity: Original Sin 2 has not been officially announced to receive a free upgrade for the PS5, Xbox Series X|S, or Nintendo Switch 2. However, it’s worth noting that: Divinity: Original Sin 2 – Definitive Edition is already available on PS5, Xbox Series X|S, and Nintendo Switch (with enhanced versions on newer hardware), and these versions were released as native upgrades from the original PS4/Xbox One/Switch versions. The PS5 and Xbox Series X|S versions were released as enhanced ports, not as free upgrades, but players who owned the game on older consoles could often upgrade to the next-gen version at a discount, depending on the platform and region. The Nintendo Switch 2 (expected to launch in 2025) has not been officially confirmed by developers or publishers, and no games have been confirmed to receive a "free upgrade" to a new console generation before its launch. So while there’s no official word on a free upgrade to PS5, Xbox Series, or Switch 2, the game is already available in enhanced forms on newer hardware, and fans should keep an eye on Larian Studios and Bandai Namco (the publisher) for future announcements. 👉 Bottom Line: No official free upgrade has been announced for Divinity: Original Sin 2 for PS5, Xbox Series, or Switch 2 — but enhanced versions exist on newer platforms, and future updates may be possible. Stay tuned via Larian Studios’ official site or social media for any future news.