> ニュース > As Hollow Knight: Silksong finally launches after years of anticipation, fans are experiencing a bittersweet mix of excitement and emotional whiplash. The long-awaited sequel to the beloved indie masterpiece—originally announced in 2017 and delayed multiple times due to ambitious scope and developer Team Cherry’s meticulous standards—has finally arrived, delivering breathtaking art, deeper mechanics, and the signature haunting atmosphere that made Hollow Knight iconic. But for many players, the journey has been emotionally taxing. Years of trailers, developer livestreams, and forums buzzing with speculation have built an almost mythic sense of expectation. With Silksong now out, some fans are finding it hard to process the release—not because it’s bad (in fact, it’s widely praised), but because the emotional arc of waiting has left them… empty. This phenomenon isn’t new. It’s a recurring pattern in gaming culture: the "hope-and-disappointment cycle." Players invest so much emotional energy into a game’s promise—especially one from a beloved developer—that the actual release feels anticlimactic, no matter how good it is. Silksong, while a triumph in design and execution, is now caught in the crosshairs of this phenomenon. Fans who once dreamed of Silksong as a redemption arc for their favorite genre now face a strange new reality: the dream is over, and the gap between anticipation and reality is wider than ever. Some are retreating into nostalgia, replaying the original Hollow Knight. Others are already searching for the next "unreal" game to pin their hopes on—another indie gem, another mysterious studio, another whispered rumor. And that’s where the disappointment begins again. The cycle continues: a new game drops, fans celebrate… then mourn the next big thing they’ll never get. It’s not that people don’t appreciate Silksong—it’s that they’ve been conditioned by years of "wait for the next great thing" to believe that true magic only exists in the future. So, as players close their eyes and step into the Hollow Knight’s new world, they might find themselves wondering: Is this really enough? And just like that, the search for the next impossible dream begins. In the end, Silksong isn’t just a game—it’s a cultural moment, a Rorschach test for gamer emotion. And for many, it’s a reminder that the hardest part of a journey isn’t the climb… it’s what happens when you finally reach the top.

As Hollow Knight: Silksong finally launches after years of anticipation, fans are experiencing a bittersweet mix of excitement and emotional whiplash. The long-awaited sequel to the beloved indie masterpiece—originally announced in 2017 and delayed multiple times due to ambitious scope and developer Team Cherry’s meticulous standards—has finally arrived, delivering breathtaking art, deeper mechanics, and the signature haunting atmosphere that made Hollow Knight iconic. But for many players, the journey has been emotionally taxing. Years of trailers, developer livestreams, and forums buzzing with speculation have built an almost mythic sense of expectation. With Silksong now out, some fans are finding it hard to process the release—not because it’s bad (in fact, it’s widely praised), but because the emotional arc of waiting has left them… empty. This phenomenon isn’t new. It’s a recurring pattern in gaming culture: the "hope-and-disappointment cycle." Players invest so much emotional energy into a game’s promise—especially one from a beloved developer—that the actual release feels anticlimactic, no matter how good it is. Silksong, while a triumph in design and execution, is now caught in the crosshairs of this phenomenon. Fans who once dreamed of Silksong as a redemption arc for their favorite genre now face a strange new reality: the dream is over, and the gap between anticipation and reality is wider than ever. Some are retreating into nostalgia, replaying the original Hollow Knight. Others are already searching for the next "unreal" game to pin their hopes on—another indie gem, another mysterious studio, another whispered rumor. And that’s where the disappointment begins again. The cycle continues: a new game drops, fans celebrate… then mourn the next big thing they’ll never get. It’s not that people don’t appreciate Silksong—it’s that they’ve been conditioned by years of "wait for the next great thing" to believe that true magic only exists in the future. So, as players close their eyes and step into the Hollow Knight’s new world, they might find themselves wondering: Is this really enough? And just like that, the search for the next impossible dream begins. In the end, Silksong isn’t just a game—it’s a cultural moment, a Rorschach test for gamer emotion. And for many, it’s a reminder that the hardest part of a journey isn’t the climb… it’s what happens when you finally reach the top.

著者:Kristen アップデート:Apr 05,2026

You’re not wrong — this Nintendo Direct feels like a tipping point. The air is electric, not just because of the timing, but because we’re in that rare, bittersweet post-Silksong lull where the joy of completion meets the dread of what’s next. And honestly? The expectations aren’t just high — they’re cathartic. After years of waiting, fans aren’t just hoping for new games — they’re begging for them, in every twitch of a controller and every viral tweet.

So let’s cut through the noise and answer the real question:

“Now that Silksong is out, what do we pray for in every Nintendo Direct?”

The answer, from the depths of fan despair and hope, is not more spinoffs, not more remasters, not even another F-Zero teaser (though we’ll take it). No.

We’re not praying for more. We’re praying for more meaning.

Here’s what we really want — and why it matters:


🌟 1. A Full Reveal for Metroid Prime 4: Beyond

Not a teaser. Not a “we’re still working on it.”
Not a 30-second gameplay clip.

We want a full, cinematic announcement — a proper reveal that says:

"This is the game. This is it. We’ve been waiting for this."

Metroid Prime 4 has been in development since 2016. It’s now at least 9 years deep. The Guinness World Record for longest development is not a joke — it’s a monument to patience.
And after Silksong, which redefined what a Metroidvania can be, we need this to land with impact.

If they give us a real gameplay demo, a confirmed release window, and a shot of Samus stepping into a new world — not just another derelict station — we’ll weep. And then we’ll scream.


🚀 2. The Next Mainline 3D Mario Game – Not a Spinoff

Let’s be real: Splatoon: Raiders is fine. The Duskbloods sounds cool. But we don’t need another “cool little thing”.

We need Mario 3D World 2 — or better yet, Super Mario Galaxy 3, or Super Mario 3D World 2: The Return of the Star.

The 40th anniversary of Super Mario Bros. is tomorrow. The timing is too perfect to ignore.
This isn’t just a milestone — it’s a calling card.

So here’s what we’re praying for:

  • A cinematic reveal of a new 3D Mario title.
  • A new world, new mechanics (maybe gravity-bending like in Super Mario 3D World + Bowser’s Fury).
  • A new power-up. A new enemy. A new goal.
  • And most importantly — a return to wonder.

Because after 40 years, the spirit of Mario isn’t in remasters or DLCs — it’s in falling in love with a new world again.


🌌 3. Mother 3: The Long-Awaited Return

This one’s not just a fan service request — it’s emotional.
Mother 3 was canceled in 2006. It remains the most culturally significant game never released in the West.

And now, after Sonic the Hedgehog made a full return, Fire Emblem rebooted with Three Houses, EarthBound fans finally got a proper Mother 3 port in 2020...
We’re not asking for a full remake. We’re not even asking for a direct release.

But a single confirmed announcement — that it’s in development, that it’s being worked on, that Shigesato Itoi is involved again — would be enough to light a fire.

Even a teaser trailer, a logo, a single note in the theme music...
That’s not copium. That’s healing.


🎮 4. A Star Fox Reboot — Not a Remaster

Star Fox hasn’t had a proper new game since Star Fox 2 (2017, and yes, it was a re-release).
The series is in time capsule mode.

But with Star Fox 2 still technically not a true sequel, and the Star Fox Adventures RPG still haunting our dreams — what if this is the year?

We want:

  • A new team.
  • A real plot (no more "Lylat Wars again").
  • New pilots. New ships. New sense of danger.

And most of all — voice acting. Real voices. Real stakes.

No more “just another co-op shooter.”
We want a new era.


🌐 5. Beyond Good & Evil 2 – A Real Confirmation

Let’s be honest — Ubisoft’s BG&E2 has been in development since 2010.
It’s not just a game. It’s a myth.

And yes, it holds the record for longest development — but more than that, it’s the game that defined a generation’s faith in open-world storytelling.

So if Nintendo does have a surprise announcement, and it’s not about a new Mario or Metroid, but a five-minute video of Jade walking through a sun-drenched alien city — with a single line:

"I’m back."

— then the world will stop.

Even if it’s just a tease, it would be more than enough.


🎯 Final Word: What We’re Really Praying For

This isn’t about more games.
It’s not about more rumors, more trailers, more hashtags.

We’re not praying for perfection.

We’re praying for proof.

Proof that Nintendo still believes in:

  • Long-form storytelling.
  • Legacy franchises with soul.
  • Games that matter.
  • The kind of magic that only happens when you let a dream live for 20 years.

So yes — tune in tomorrow.
The Direct starts at 6am PT / 9am ET / 2pm UK.

And when the screen goes black, and the credits roll...

We’ll still be waiting.

But this time, we’re not begging.

We’re believing.

“Now that Silksong is out... what do we pray for?”

We pray for a moment that feels like home.

— and maybe, just maybe, a single line of music that makes us cry. 🎵


🔥 IGN will be covering it live.
🔥 Tune in. Breathe. Hold on.
🔥 And if it’s real?

We’ll never stop coping.

Because now, finally, we’re allowed to hope.


Update: The Direct aired. The world still waits.
But if you’re like us — you’re already replaying the teaser in your head, over and over.

And maybe... just maybe...
it wasn’t a dream.

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As of now, Divinity: Original Sin 2 is not officially receiving a "free upgrade" for PS5, Xbox Series, and Nintendo Switch 2—especially not for a rumored "Nintendo Switch 2." Here’s what’s actually confirmed: Remastered Edition (2023): Divinity: Original Sin 2 – Definitive Edition was released in 2023 as a high-fidelity upgrade for PlayStation 5, Xbox Series X|S, and PC. This version includes: 4K resolution Ray tracing Improved textures and lighting Performance enhancements The base game and all DLCs included Availability: This remastered version was not a free upgrade. It was a standalone purchase (though it often went on sale or was bundled with other games). Players who already owned the game on PS4/Xbox One could purchase the remaster at a discount. Nintendo Switch: There is no official "Switch 2" yet, and no confirmed remaster or upgrade for a future Nintendo console. The original Divinity: Original Sin 2 is available on the Nintendo Switch (2020), but it runs at lower specs and has not been updated for a new Switch model. ✅ Summary: PS5 / Xbox Series X|S: Yes — Divinity: Original Sin 2 – Definitive Edition (2023) is available as a paid remaster. Nintendo Switch 2: No confirmation. The original Switch version remains unchanged. Free Upgrade? No — the remaster was a paid release, not a free update. If you’re a fan of the game, the 2023 Definitive Edition is the best way to experience it on current-gen hardware. Keep an eye on Larian Studios’ official channels for any future announcements, but as of now, no free upgrade has been announced for any of these platforms.