This guide provides a complete walkthrough of Infested Clear Missions in 7 Days To Die, covering everything from initiation to reaping the rewards. These challenging missions offer significant XP gains, valuable loot, and rare rewards.
To begin, visit one of the five traders (Rekt, Jen, Bob, Hugh, or Joe) in a standard game. Mission difficulty depends on the tier (higher tiers are harder) and biome (Wasteland missions are tougher than forest missions). Infested missions unlock after completing 10 Tier 1 missions, requiring you to tackle higher zombie counts and tougher enemy types like radiated zombies, cops, and ferals. Tier 6 missions are the most difficult but offer the best rewards. The objective remains consistent across all tiers: eliminate all enemies in a designated area.
Upon reaching the Point of Interest (POI), activate the mission marker. Leaving the area or dying results in mission failure. POIs often have trigger points that activate events (e.g., collapsing floors, zombie ambushes). To avoid these, explore alternative routes, bypassing the obvious, often well-lit paths. Carrying building blocks allows for quick escape from traps or creating alternate pathways.
Zombies are indicated by red dots on the screen; larger dots mean closer proximity. Prioritize headshots. Be aware of special zombie types:
Zombie Type | Abilities | Countermeasures |
---|---|---|
Cops | Spit toxic vomit, explode when injured | Maintain distance, use cover before they spit. Avoid their blast radius. |
Spiders | Jump long distances | Listen for their screech before they jump; prepare for quick headshots. |
Screamers | Summon other zombies with screams | Eliminate them first to prevent overwhelming hordes. |
Demolition Zombies | Explosive package on chest | Avoid hitting their chest to prevent detonation; run if the explosive is activated. |
The final room often contains high-tier loot but also a large number of zombies. Ensure you are fully healed and prepared before entering. Knowing your escape route is crucial. After clearing all enemies, report back to the trader. Infested missions include an "Infested Cache" containing valuable ammo, magazines, and other high-quality items.
Rewards are random but influenced by game stage, loot stage (boosted by the "Lucky Looter" skill and Treasure Hunter mod), mission tier, and perk selection. The "A Daring Adventurer" perk significantly improves rewards, increasing Dukes earned and, at rank 4, allowing you to choose two rewards instead of one. Sell unwanted items to the trader for additional XP (1 XP per Duke).
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