Elden Ring Nightreign is an eagerly anticipated spin-off from FromSoftware's acclaimed masterpiece. Dive into the latest news and updates on this thrilling new title!
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⚫︎ As the excitement builds for the release of Elden Ring: Nightreign, FromSoftware has introduced Raider, a new playable character, in a trailer released on April 15 via Twitter (X). This aging Viking, armed with a formidable axe, demonstrates his prowess by taking down a dragon solo. The trailer also showcases his ability to summon a monolith block, creating elevated platforms that enhance tactical positioning and assist ranged characters in combat.
Read more: Elden Ring Nightreign Raider is an Axe-Swinging, Ale Drinking, Dragon Uppercutting Playable Character (Game8)
⚫︎ FromSoftware has unveiled a new trailer featuring Duchess, one of the eight fixed playable characters in Elden Ring: Nightreign. Unlike its predecessor, Nightreign does not offer a character creator, instead presenting players with eight predetermined characters, four of which have been revealed to date.
Read more: Elden Ring Nightreign Reveals New Duchess Character (Game Rant)
⚫︎ Elden Ring: Nightreign will feature bosses from previous FromSoftware titles, but according to director Junya Ishizaki in an interview with GameSpot, their inclusion is primarily for gameplay enhancement rather than deep lore connections.
Read more: Elden Ring Nightreign Brings Dark Souls Bosses Back, Just Don't Think Too Hard About the Lore Implications (Game8)
⚫︎ In PC Gamer Magazine Issue 405, director Junya Ishizaki shared that Elden Ring: Nightreign will incorporate procedurally generated elements such as volcanoes, swamps, and forests, ensuring that no two playthroughs will be the same.
Read more: Elden Ring Nightreign Procedurally Generated Maps Guarantee No Two Playthroughs Are the Same (Game8)
⚫︎ Elden Ring: Nightreign's roguelike elements were developed to enhance the RPG experience, not to follow trends, according to director Junya Ishizaki's interview with PC Gamer. The focus was on condensing exploration, character building, and leveling into a more streamlined gameplay loop.
Read more: Elden Ring Nightreign went roguelike as the focus was condensing
the RPG experience down, not because FromSoftware was chasing a trend
(GamesRadar)
⚫︎ Kadokawa has released the second and final volume of the full-color visual comic series, Elden Ring: Become Lord II. Priced at 3,300 yen (approximately $21.45), it's available on platforms like Book Walker and Amazon Japan, concluding the Become Lord storyline.
Read more: Elden Ring: Become Lord II Completes the Comic’s Storyline (Siliconera)
⚫︎ With Elden Ring: Nightreign being one of the most anticipated games, scalpers are already exploiting the situation. As FromSoftware sends out confirmation emails for the limited-space Network Test set for February 11, listings for test access have appeared on eBay. Some sellers are using screenshots of confirmation emails to profit, despite not yet having access to actual codes. The Network Test offers a glimpse into Nightreign's multiplayer survival action RPG set in the Elden Ring universe.
Read more: Elden Ring Neightreign Network Test Confirmations Sent Out, Immediately Scalped (The Gamer)
⚫︎ Bandai Namco and FromSoftware have opened registration for the Elden Ring: Nightreign closed network test, which will run from February 14 to 16 on PlayStation 5 and Xbox Series X|S.
Read more: Elden Ring Nightreign closed network test registration now available(Gematsu)
⚫︎ An Elden Ring player, chickensandwich420, has committed to battling Messmer from the upcoming Shadow of the Erdtree DLC daily with a different weapon, without taking a hit, until Elden Ring: Nightreign's release. The original plan to cycle through bosses across all FromSoftware games was adjusted due to time constraints, focusing instead on Messmer.
Read more: An Elden Ring player has promised to fight Messmer every day with a new weapon until FromSoftware releases Elden Ring: Nightreign (PC Gamer)
⚫︎ Elden Ring: Nightreign will not feature the player messaging system seen in previous FromSoftware games, as confirmed by director Junya Ishizaki in an interview with IGN Japan. While player ghosts will still be visible, the removal of floor messages aligns with the game's session-based design, where each playthrough lasts around 40 minutes. Set in the procedurally generated realm of Limveld, Nightreign introduces a roguelike format with a three-day progression system and co-op gameplay for up to three players.
Read more: Elden Ring Nightreign won’t have Dark Souls’ best feature, but for good reason(https://www.pcgamesn.com/elden-ring-nightreign/message-system)
⚫︎ In an interview with Famitsu, game director Junya Ishizaki revealed that Elden Ring: Nightreign will include enemies from the Dark Souls series, reflecting the chaos brought by the Night King and fitting the game's theme of disruption. Set in a parallel universe, Nightreign will feature eight distinct playable characters and a new progression system that evolves the world over three virtual days. The Spectral Hawk will assist players in exploration and navigating the changing landscape.
Read more: Elden Ring: Nightreign to Feature Some Enemies From the Dark Souls Series (Mp1st)
⚫︎ Elden Ring: Nightreign will offer both single-player and three-player co-op modes, but will not support two-player gameplay. In an interview with IGN, game director Junya Ishizaki confirmed that the game is designed for solo or trio play, with no option for duos. Players can team up in groups of three to tackle bosses during the network test in early 2025.
Read more: Elden Ring Nightreign can be played in 3-player co-op or single player, but not as a duo (VGC)
⚫︎ Bandai Namco and FromSoftware have announced that registration for the Elden Ring: Nightreign Network Test will open on January 10, 2025. The test will be available on PS5 and Xbox Series X|S, scheduled for the following month.
Read more: Registration for the ELDEN RING NIGHTREIGN Network Test will open on January 10, 2025.(Elden Ring Official X Account)
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