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Freedom Wars Remastered: Weapon Types Detailed

Author:Kristen Update:Apr 06,2025

Freedom Wars Remastered: Weapon Types Detailed

In *Freedom Wars Remastered*, players have the exciting opportunity to tailor their combat experience by equipping two weapons of their choice before embarking on an Operation. With six distinct weapon types at your disposal, you can mix and match to create a playstyle that suits you best. Whether you prefer the agility of melee combat or the firepower of ranged attacks, *Freedom Wars Remastered* offers a customizable arsenal to enhance your gameplay.

Some of these weapons boast unique effects when charged, adding a strategic layer to your battles. The game features three gun types and three melee types, each fully customizable to fit your tactical needs. Let's dive into the specifics of each weapon type and what sets them apart.

Every Weapon Type In Freedom Wars Remastered

You can acquire new weapons by successfully completing operations or by making purchases at the Zakka store in The Warren. While you can't select the weapons for your Comrades, you have full control over your Accessory's equipment. Feel free to switch your weapons or your Accessory's weapons at any time without any penalties or benefits for frequent changes. Here's a detailed look at the six weapon types:

Weapon TypeTraits
Light MeleeQuick attacks that are ideal for fast-paced playstyles and targeting single enemies.
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Can sever Abductor limbs without the need for a Flare Knife.
Heavy MeleeWide arcing attacks that deliver substantial damage.
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Well-placed attacks can strike multiple limbs of Abductors, multiplying damage as if hitting them multiple times.
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Charged attacks can propel you into the air at the end of your combo.
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Slightly reduces your movement speed when equipped.
PolearmMost attacks involve charging through enemies, helping you evade incoming attacks.
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Charged attacks allow you to throw your polearm, dealing massive damage from a safe distance.
Assault WeaponsHigh total ammo capacity, making it perfect as a primary weapon for gun-focused builds.
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Can be fired while grappled with your Thorne, offering better angles or safe-distance shooting.
Portable ArtilleryHigh single-shot damage but with a low overall ammo capacity.
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Explosive AOE shots capable of hitting multiple limbs for increased damage.
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Reduces your movement speed when equipped.
AutocannonsHigh rate of fire with a large ammo capacity and magazine size.
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Individual shots may not deal significant damage, but the rapid fire compensates for this.
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Reduces your movement speed when equipped.

It's worth noting that, unlike the player, your Accessory does not need to worry about ammo when using gun weapons, giving you more flexibility in combat scenarios.