Capcom's Monster Hunter Wilds is poised to revolutionize the franchise, building upon the success of Monster Hunter World.
Monster Hunter Wilds introduces a dynamic, interconnected world, a significant departure from previous installments. In a Summer Game Fest interview, producers Ryozo Tsujimoto, Kaname Fujioka, and director Yuya Tokuda highlighted the game's seamless gameplay and responsive environment.
Hunters explore a vast, unexplored region, encountering new creatures and resources. Unlike the segmented zones of previous games, Wilds features a truly open world, allowing for unrestricted exploration and hunting. Fujioka emphasized the importance of this seamless design: "The seamlessness…is core to Wilds. We aimed for detailed, immersive ecosystems demanding a seamless world with freely huntable monsters."
The game showcases diverse biomes, settlements, and NPC hunters. The open-world design offers a flexible hunting experience, free from timed missions. Fujioka noted the focus on world interaction: "We focused on interactions like monster packs and their conflicts with hunters. Their 24-hour behavior patterns create a dynamic, organic feel."
Real-time weather and fluctuating monster populations add to the dynamism. Tokuda explained the technological advancements enabling this: "Creating a massive, evolving ecosystem with more monsters and interactive characters was challenging. Simultaneous environmental changes were previously impossible."
The success of Monster Hunter World heavily influenced Wilds' development. Tsujimoto emphasized the global perspective: "Our global approach for Monster Hunter World—simultaneous worldwide release and extensive localization—helped us reach players unfamiliar with the series, bringing them back into the fold."
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