The developers at MercurySteam, alumni of Rebel Act Studios, bring a rich heritage to their new project. Their experience with the cult classic Severance: Blade of Darkness, released in 2001, significantly shapes their approach. This game was renowned for its unique combat system, which allowed players to sever enemies' limbs, providing a brutal and realistic gameplay experience. Severance serves as a primary source of inspiration for the team behind their latest venture.
However, the creation of this new game isn't solely rooted in the past. The developers have also drawn inspiration from contemporary action-adventure titles, particularly the cinematic combat and detailed world of the God of War reboot by Santa Monica Studio. Their goal is to blend fast-paced action with RPG elements, aiming to deliver an engaging and immersive gaming experience that resonates with modern audiences.
A standout feature of Blades of Fire is its innovative weapon crafting system. Players will have the opportunity to forge their own blades, customizing aspects such as length, weight, durability, and balance. This system enables each player to tailor their weapons to their preferred combat style, adding a layer of personalization to the game.
The narrative of Blades of Fire centers on the warrior Aran de Lira, who embarks on a journey against a cunning queen with the power to turn metal into stone. Throughout his quest, Aran will confront 50 different types of enemies, each necessitating a unique strategic approach to overcome.
Blades of Fire is set to launch on PC (Epic Games Store), Xbox Series, and PS5 on May 22, 2025. This release marks a new chapter for MercurySteam, blending their storied past with cutting-edge gameplay mechanics and a compelling storyline.
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