Embark on a thrilling journey through the eerie English countryside with Atomfall, the latest survival-action game from the creators of Sniper Elite, Rebellion. I recently had the opportunity to play Atomfall at a pub in North London, where the game's open-ended mission design and unsettling atmosphere left a lasting impression. My experience took a violent turn, as I found myself attacking every NPC in sight, including an innocent old lady, with a cricket bat. Let me delve into why this game captured my attention.
In Atomfall, every NPC, from the lowliest grunt to crucial quest-givers, can be eliminated. As I began the demo, I set out to test this feature. My approach was far from graceful; within minutes of exploring the digital Cumbria, I triggered a tripwire alarm, forcing me to dispatch three guards using a cricket bat drenched in blood.
Later, I acquired a bow and arrow, which I eagerly equipped, ready for both long and short-range combat. This allowed my cricket bat a much-needed break. A towering wicker man loomed nearby, but I avoided it, wary of the folk horror themes that permeate Atomfall's segmented world of open zones. These elements contribute to the game's tense atmosphere, enhancing the mystery of what occurred in this now-irradiated corner of England.
My musings on the mystery were interrupted by a group of druids, likely connected to the wicker man. They served as perfect targets for my new bow, and as I took them down, I couldn't help but feel like Robin Hood. Yet, the game's innovative stamina system, represented by a heart rate monitor, quickly pulled me back into the game's mechanics. Sprinting increases your heart rate, affecting your aim, but a Bow Mastery skill can mitigate this effect. While the skill tree may not be the most complex, it offers flexibility for players to tailor their gameplay style, whether focusing on stealth or combat.
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My initial goal seemed elusive as I explored Casterfall Woods without finding anything significant. Following a note, I set out to find a herbalist named Mother Jago near an old mine. Along the way, I encountered environmental storytelling elements, such as a power plant shrouded in ominous colors and a phone box with a creepy warning to stay out of the woods. These details added to the game's eerie atmosphere, reminiscent of Stalker more than Fallout, in both tone and design.
After another encounter with druids, I met Mother Jago, who resembled Angela Lansbury if she had embraced black magic. Her vague answers left me searching for clues, much like in classic point-and-click adventures. She promised valuable information in exchange for her herbalism book, which I learned was held by the druids in their fortified castle.
Atomfall's freeform design allowed me to approach the castle from any angle. I chose a side attack, engaging in a battle at an abandoned petrol station. The enemy AI was not the most reactive, but the combat was satisfying enough to be a fun distraction from the main goal of uncovering the world's secrets.
Inside the castle, I searched for the book but found only crafting materials. Atomfall's mission design is deliberately obtuse, challenging players to explore without hand-holding. Following a set of map coordinates, I retrieved keys from a poison plant monster's den, only to find no book in the hut they unlocked.
Venturing deeper into the castle, I encountered the druids' rituals and found an SMG, poison bomb recipe, and an atomic battery, which hinted at new questlines. Yet, the book remained elusive. After my demo ended, I learned the book was on a table I had overlooked. Frustrated, I returned to Mother Jago, killed her in my confusion, and found a recipe that could have helped against the poison monster.
### Xbox Games Series Tier ListRebellion's developers estimate that completing Atomfall's story might take 25 hours, with varied experiences for each player. Another demo participant encountered a crashed helicopter and explored a region filled with killer robots and mutants, highlighting the game's depth and potential for diverse adventures.
While Atomfall's objectives can be challenging to decipher, the game rewards those who engage with its complex quest design. The blurred lines between side and main quests add a sense of peril and encourage players to craft their own narratives within the irradiated English countryside. Despite my violent misadventure, including the unfortunate demise of Mother Jago, I look forward to seeing how my story unfolds.
With my hands stained from the chaos I caused, I embraced my full-British mode: grabbing my cricket bat and heading to the pub to let the dust settle on my violent journey through Atomfall.
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