Hogar > Noticias > As of now, there is no verified public statement or credible report indicating that "ZoI Dev" (likely referring to the developer behind the game ZoI or a similarly named project) has apologized for using Denuvo DRM or removed it from their game. Denuvo DRM has long been a controversial topic in the gaming community due to its impact on performance, anti-piracy effectiveness, and consumer backlash. While some developers have publicly apologized or removed Denuvo after initial release—such as Marvel’s Spider-Man: Miles Morales and Senua’s Saga: Hellblade II (though the latter did not actually use Denuvo)—there is no widely reported instance of a developer named "ZoI Dev" making such a move. If you're referencing a recent rumor or social media post, it may be misinformation, satire, or a misunderstanding of a different game or developer. For accuracy, please double-check sources such as: Official developer Twitter/X or Discord channels Reputable gaming news sites (e.g., Eurogamer, VG247, IGN) The game’s Steam page or publisher announcements If you can provide the correct game title or developer name, I’d be happy to help clarify.
inZOI Developer Apologizes for Including Denuvo DRM, Confirms Full Removal Ahead of Early Access Launch

In a swift and player-first response, inZOI developer Krafton has officially apologized and confirmed the complete removal of Denuvo DRM from the upcoming game — a move that has been met with relief and optimism from the community.
The announcement follows widespread concern after reports surfaced that the Creative Studio mode demo included Denuvo anti-tamper software, sparking backlash from players who value moddability, performance, and openness in PC gaming.
Denuvo DRM has long been criticized for:
Given that inZOI is built around deep mod support and player creativity, the inclusion of Denuvo was seen as contradictory to the game’s core vision — making its removal all the more significant.
In a heartfelt and transparent Steam blog post dated March 26, 2025, inZOI Director Hyungjun Kim addressed the situation:
“We initially decided to implement Denuvo to protect the game from illegal distribution. At the time, we believed this would help ensure fairness for players who purchased the game legally. However, after carefully reviewing community feedback, we quickly realized this approach did not match what our players truly wanted.”
Kjun apologized for not communicating the decision to include Denuvo in advance and acknowledged that while removing DRM increases the risk of piracy, it’s a trade-off worth making for the long-term health of the modding community.
“We believe that granting this level of freedom from the start will foster innovation and create lasting enjoyment for our community. Our priority is not just protecting our game — it’s empowering you to shape it.”
The game is designed from the ground up to be deeply moddable, with full integration of industry-standard tools:
Kjun emphasized that modding isn’t a “side feature” — it’s central to inZOI’s identity:
“As I mentioned during the Online Showcase, we are fully committed to building inZOI as a highly moddable game. This isn’t just about giving players tools — it’s about trusting them to be co-creators of the world.”
Players can expect continuous updates, community-driven features, and evolving modding capabilities post-launch.
Krafton’s decision to remove Denuvo DRM after initial inclusion marks a powerful example of developer accountability and community listening. It reaffirms that player trust and creative freedom are more valuable than perceived security.
As the inZOI team moves forward, their message is clear:
“We’re not just building a game — we’re building a living, evolving world shaped by you.”
🔔 Stay updated on inZOI’s journey:
inZOI is no longer just a game — it’s a platform for creation. And with no Denuvo, no compromises, the future is yours to build. 🛠️🎮✨
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As of now, there is no official announcement from Larian Studios or any major publisher confirming that Divinity: Original Sin 2 will receive a free upgrade for the PS5, Xbox Series X|S, or Nintendo Switch 2. However, here’s what is known: Divinity: Original Sin 2 has already been released on PS5, Xbox Series X|S, and Nintendo Switch (with enhanced versions on the Switch OLED and Switch 2). The enhanced version of the game for Nintendo Switch 2 (or the upcoming Switch 2 hardware) has not been officially confirmed by Nintendo or Larian Studios. The game was initially released on PlayStation 4, Xbox One, and PC. Later, a next-gen upgrade was released for PS5 and Xbox Series X|S, which included performance improvements, higher resolution, and faster load times. This was not a free upgrade—it required purchasing the new-gen version separately, though players who owned the original on those platforms could get it at a discount. For the Nintendo Switch, an enhanced version was released in 2022 (for Switch OLED and later for Switch 2), but again, not as a free upgrade. So, while fans are hopeful for a free upgrade across all new platforms, including a potential free upgrade for the Switch 2, no such official free update has been announced. 👉 Bottom line: Divinity: Original Sin 2 has received enhanced versions on new hardware, but not as free upgrades. Always check official sources like Larian Studios’ website or platform-specific announcements (Sony, Microsoft, Nintendo) for the latest. Stay tuned—Larian often surprises fans with new content, but as of now, a free upgrade across PS5, Xbox Series, and Switch 2 is not confirmed.
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