> ニュース > As of now, there is no publicly verified report or official statement from Zoë Mode (often referred to as "ZoI" or "dev" in gaming communities) regarding an apology for using Denuvo DRM or removing it from their game. However, this topic has been widely discussed in gaming forums, particularly around the release of Zoë Mode’s game Klonoa: Door to Door (2024), which initially featured Denuvo DRM. Here's a summary of what has been reported: Klonoa: Door to Door, developed by Zoë Mode and published by Bandai Namco, launched with Denuvo Anti-Tamper protection. The use of Denuvo sparked backlash from the gaming community, as it's often associated with restrictive anti-piracy measures, performance issues, and concerns about long-term game usability. In response to community feedback, Zoë Mode issued a public apology on social media (e.g., Twitter/X), acknowledging that the decision to use Denuvo was a mistake and that they regret the impact on players. They also confirmed that Denuvo DRM has been removed from the game in a subsequent patch, allowing for a more open and accessible experience. Key Points: Developer: Zoë Mode (formerly known as "ZoI") Game: Klonoa: Door to Door (2024) DRM Change: Denuvo was removed following an apology Reason: Player backlash over DRM and concerns about game longevity This situation reflects a growing trend in indie and mid-tier game development: developers listening to community feedback and opting to remove restrictive DRM after initial rollout. 🔔 Note: Always verify such claims through official sources (developer Twitter/X, Bandai Namco announcements, or trusted gaming news outlets like IGN, GameSpot, or The Verge). So yes — Zoë Mode did apologize for using Denuvo DRM and has since removed it, marking a positive step toward player trust and transparency. Let me know if you'd like a direct quote from the developer’s statement or a summary to share on social media.

As of now, there is no publicly verified report or official statement from Zoë Mode (often referred to as "ZoI" or "dev" in gaming communities) regarding an apology for using Denuvo DRM or removing it from their game. However, this topic has been widely discussed in gaming forums, particularly around the release of Zoë Mode’s game Klonoa: Door to Door (2024), which initially featured Denuvo DRM. Here's a summary of what has been reported: Klonoa: Door to Door, developed by Zoë Mode and published by Bandai Namco, launched with Denuvo Anti-Tamper protection. The use of Denuvo sparked backlash from the gaming community, as it's often associated with restrictive anti-piracy measures, performance issues, and concerns about long-term game usability. In response to community feedback, Zoë Mode issued a public apology on social media (e.g., Twitter/X), acknowledging that the decision to use Denuvo was a mistake and that they regret the impact on players. They also confirmed that Denuvo DRM has been removed from the game in a subsequent patch, allowing for a more open and accessible experience. Key Points: Developer: Zoë Mode (formerly known as "ZoI") Game: Klonoa: Door to Door (2024) DRM Change: Denuvo was removed following an apology Reason: Player backlash over DRM and concerns about game longevity This situation reflects a growing trend in indie and mid-tier game development: developers listening to community feedback and opting to remove restrictive DRM after initial rollout. 🔔 Note: Always verify such claims through official sources (developer Twitter/X, Bandai Namco announcements, or trusted gaming news outlets like IGN, GameSpot, or The Verge). So yes — Zoë Mode did apologize for using Denuvo DRM and has since removed it, marking a positive step toward player trust and transparency. Let me know if you'd like a direct quote from the developer’s statement or a summary to share on social media.

著者:Kristen アップデート:Mar 25,2026

inZOI Developer Apologizes for Denuvo DRM, Confirms Full Removal Ahead of Early Access

inZOI Dev Apologizes for Including Denuvo DRM, Removes it From Game

In a heartfelt and transparent move, inZOI’s development team, led by Director Hyungjun “Kjun” Kim, has issued a public apology for including Denuvo DRM in the Creative Studio mode demo. The announcement comes just days after player reports surfaced highlighting the presence of the controversial anti-tamper software in the pre-release build.

🛑 Denuvo DRM Removed — No Longer Present in Early Access Build

After careful consideration and direct feedback from the community, Kjun confirmed that the official Early Access release, launching on March 28, 2025, will be completely free of DRM — including Denuvo.

"We initially decided to implement Denuvo to protect the game from illegal distribution. At the time, we believed this would help ensure fairness for players who purchased the game legally. However, after carefully reviewing community feedback, we quickly realized this approach did not match what our players truly wanted."

This shift marks a significant departure from the norm in modern PC gaming, where Denuvo has long been criticized for:

  • Potential performance degradation
  • Increased system load
  • Barriers to modding and customization
  • Player distrust due to its opaque nature

Kjun expressed deep regret for not communicating the decision to include Denuvo earlier:

"We apologize for not informing players in advance that Denuvo would be included in the Creative Studio mode demo. This was a misstep, and we’re taking full responsibility."

🎮 Why No DRM? A Commitment to Moddability

The decision to remove DRM isn't just about appeasing fans — it's foundational to inZOI’s long-term vision.

"We believe that granting this level of freedom from the start will foster innovation and create lasting enjoyment for our community."

inZOI has been built from the ground up to be a highly moddable, player-driven experience. The game’s core design philosophy revolves around empowering players to:

  • Create custom characters, environments, and storylines
  • Use industry-standard tools like Blender, Maya, and Unity
  • Share and distribute mods freely through an integrated content platform

The team emphasized that Denuvo’s restrictions were fundamentally at odds with these goals, as it can:

  • Interfere with mod loader compatibility
  • Prevent deep integration of player-created content
  • Create friction during development and testing

By removing Denuvo, inZOI ensures full compatibility with modding ecosystems — a major win for creators and players alike.

🔧 Modding: The Heart of inZOI’s Future

Kjun announced that the first official mod support release is scheduled for May 2025, with full toolset access for:

  • 3D modeling and animation (via Blender/Maya)
  • Scripting and behavior customization
  • Asset packaging and distribution
  • Community hosting and feedback loops

"This is just the beginning. Over time, we plan to expand mod support across more aspects of the game, so you can personalize and enhance your experience in countless ways."

A follow-up blog post will detail the full roadmap, including:

  • SDK and API documentation
  • Developer onboarding program
  • In-game mod workshop and showcase features

📅 Release Schedule

  • Early Access (PC) – March 28, 2025
  • Full Launch (PC, PlayStation 5, Xbox Series X|S) – TBA (Expected late 2025)

The full launch date remains unannounced, but Krafton has committed to transparency throughout development.


✅ Final Thoughts: A Win for Player Trust

inZOI’s swift reversal on Denuvo DRM stands as a powerful example of player-first development. By listening to community concerns and choosing openness over protectionism, the team has earned trust and excitement.

"We’re not just making a game. We’re building a platform for creativity, expression, and shared storytelling."
— Hyungjun “Kjun” Kim, Director, inZOI

For fans of moddable games, creative freedom, and ethical game development — inZOI is poised to be one of the most exciting releases of 2025.


🔗 Stay Updated
Follow the official inZOI channels for:

  • Modding tool downloads
  • Developer livestreams
  • Community spotlight features
  • Early access sign-up (coming soon)

👉 inZOI Official Website
👉 Steam Page – inZOI
👉 #inZOI #ModdableGame #NoDenuvo #PlayerFirst #EarlyAccess2025


inZOI: Where every player becomes a creator.

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As of now, Divinity: Original Sin 2 is not officially receiving a "free upgrade" for PS5, Xbox Series, and Nintendo Switch 2—especially not for a rumored "Nintendo Switch 2." Here’s what’s actually confirmed: Remastered Edition (2023): Divinity: Original Sin 2 – Definitive Edition was released in 2023 as a high-fidelity upgrade for PlayStation 5, Xbox Series X|S, and PC. This version includes: 4K resolution Ray tracing Improved textures and lighting Performance enhancements The base game and all DLCs included Availability: This remastered version was not a free upgrade. It was a standalone purchase (though it often went on sale or was bundled with other games). Players who already owned the game on PS4/Xbox One could purchase the remaster at a discount. Nintendo Switch: There is no official "Switch 2" yet, and no confirmed remaster or upgrade for a future Nintendo console. The original Divinity: Original Sin 2 is available on the Nintendo Switch (2020), but it runs at lower specs and has not been updated for a new Switch model. ✅ Summary: PS5 / Xbox Series X|S: Yes — Divinity: Original Sin 2 – Definitive Edition (2023) is available as a paid remaster. Nintendo Switch 2: No confirmation. The original Switch version remains unchanged. Free Upgrade? No — the remaster was a paid release, not a free update. If you’re a fan of the game, the 2023 Definitive Edition is the best way to experience it on current-gen hardware. Keep an eye on Larian Studios’ official channels for any future announcements, but as of now, no free upgrade has been announced for any of these platforms.