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inZOI Dev s'excuse pour le DRM Denuvo et le supprime

Auteur:Kristen Mise à jour:Mar 25,2026

inZOI Developer Apologizes for Including Denuvo DRM, Confirms Full Removal Ahead of Early Access

inZOI Dev Apologizes for Including Denuvo DRM, Removes it From Game

In a swift and heartfelt response to player backlash, inZOI developer Krafton has officially apologized for including Denuvo DRM in the Creative Studio mode demo — and confirmed that it will be completely removed from the upcoming Early Access build, set for release on March 28, 2025.

🔥 A Surprise to Players — and a Lesson Learned

The inclusion of Denuvo DRM in the demo version of inZOI caught many fans off guard. Known for its aggressive anti-piracy measures, Denuvo has long been criticized by PC gamers for:

  • Potential performance degradation
  • Conflicts with modding tools
  • Perceived distrust toward paying customers

Despite being designed to protect intellectual property, the decision to use Denuvo clashed sharply with inZOI's core promise: to become one of the most moddable games ever made.

📢 Director Hyungjun ‘Kjun’ Kim’s Public Statement

In a sincere Steam blog post dated March 26, 2025, inZOI Director Hyungjun “Kjun” Kim addressed the community directly:

"We initially decided to implement Denuvo to protect the game from illegal distribution. At the time, we believed this would help ensure fairness for players who purchased the game legally. However, after carefully reviewing community feedback, we quickly realized this approach did not match what our players truly wanted."

He also issued a personal apology for not communicating the presence of Denuvo ahead of time:

"We deeply regret not informing you in advance. We value your trust, and we’re committed to earning it back through transparency and action."

✅ Denuvo Is Gone — Full DRM-Free Early Access on March 28

Starting with the March 28 Early Access release, inZOI will be 100% DRM-free — no Denuvo, no activation locks, no online verification.

While this increases the risk of piracy, Krafton made it clear that the trade-off is worth it:

"We believe that granting this level of freedom from the start will foster innovation and create lasting enjoyment for our community."

The team emphasized that modding is not just a feature — it’s the foundation of the game’s design.

🛠️ What’s Coming: A Fully Open Modding Ecosystem

Kjun reaffirmed inZOI’s ambitious mod support roadmap:

  • First official mod support release: May 2025
  • Full integration with industry-standard tools like Blender and Maya
  • Support for custom characters, animations, levels, gameplay mechanics, and more
  • Future expansion to include modding APIs, user-generated content hosting, and community marketplace features

"This is just the beginning. Over time, we plan to expand mod support across more aspects of the game, so you can personalize and enhance your experience in countless ways."

A follow-up post detailing the modding toolkit, documentation, and developer resources is expected later this month.

🎮 Game Launch Timeline

  • Early Access (PC): March 28, 2025
  • Full Launch:
    • PlayStation 5
    • Xbox Series X|S
    • PC (exact date TBA — expected late 2025)

📌 Why This Matters

The removal of Denuvo is more than just a technical change — it’s a philosophical stand by Krafton. It signals a commitment to player trust, creativity, and long-term community engagement, even at the cost of short-term protection.

As Kjun concluded:

"We’re not just making a game. We’re building a platform where players become creators. And that journey starts with openness."


🔔 Stay Updated

For the latest on inZOI — including modding tools, developer livestreams, and community contests — visit:


Final Note:
The inZOI team has listened — and acted. By removing Denuvo and embracing full moddability, they’ve set a new standard for how developers can balance protection, trust, and creativity in today’s gaming landscape.

inZOI: Not Just a Game. A Playground for the Players.