As Monster Hunter Wilds' February 28th launch approaches, Capcom is actively investigating ways to reduce the game's recommended GPU requirements. This follows feedback from the community.
The official German Monster Hunter X/Twitter account confirmed this, further announcing the exploration of a dedicated PC benchmarking tool for optimal performance assessment.
Currently, Capcom suggests an Nvidia GTX 1660 Super or AMD Radeon RX 5600 XT for achieving 30 FPS at 1080p. This minimum specification necessitates a 720p internal resolution with upscaling via DLSS or FSR at the lowest graphical settings.
For a smoother 60 FPS experience at 1080p, with upscaling and Frame Generation technologies enabled, Capcom cites examples like the RTX 2070 Super, RTX 4060, or AMD RX 6700 XT. However, only the RTX 4060 natively supports Nvidia Frame Generation; the 2070 Super and 6700 XT rely on FSR 3, which exhibited ghosting artifacts in the previous beta.
Targeting 60 FPS with Frame Generation might not be ideal; Digital Foundry recommends a 40 FPS baseline for third-person games. Sub-60 FPS performance with upscaling can introduce noticeable latency and negatively impact responsiveness.
The open beta highlighted performance challenges for players with lower-end hardware, including mid-range cards like the RTX 3060, particularly regarding a low-LOD bug affecting texture detail.
Monster Hunter Wilds utilizes Capcom's RE Engine, known for its performance across various titles like Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6. However, the engine's performance in larger open-world games with numerous NPCs and enemies (like the anticipated Dragon's Dogma 2) has raised concerns. Capcom's efforts to lower GPU requirements are therefore crucial for a successful PC release.
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