Take-Two Interactive CEO Strauss Zelnick recently shed light on the company's strategic approach to releasing games across various platforms, with a particular focus on the highly anticipated Grand Theft Auto VI. Zelnick admitted that delaying the PC version of GTA 6 would lead to a significant revenue shortfall, with the PC release typically accounting for around 40% of the game's earnings. Despite this, Take-Two remains committed to a staggered release schedule rather than launching the game simultaneously across all platforms.
This approach is consistent with the historical release pattern of the GTA series, where PC versions have traditionally been released later than their console counterparts. This delay is partly attributed to Rockstar Games' intricate relationship with the modding community, which adds an extra layer of complexity to the PC development process. It's worth noting that this decision isn't swayed by any dip in sales of PlayStation 5 and Xbox Series consoles; GTA 6 is set to uphold the established release model without deviation.
If Grand Theft Auto VI adheres to its projected fall 2025 launch on consoles, PC gamers can expect to dive into the action sometime in 2026. The excitement surrounding GTA 6 extends far beyond Take-Two Interactive. The game's initial teaser shattered numerous YouTube records, highlighting the intense anticipation from the gaming community. There's a strong industry belief that GTA 6 could set a new benchmark by crossing the psychological $100 price threshold, potentially setting a precedent that could benefit other game developers and publishers.
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