CD Projekt Red recently shared exciting details about The Witcher 4, revealing new regions and monsters in an interview with Gamertag Radio.
Following the Game Awards 2024, The Witcher 4 game director Sebastian Kalemba and executive producer Gosia Mitręga spoke with Gamertag Radio, confirming the introduction of fresh locations and terrifying creatures.
Ciri's journey will lead players beyond familiar landscapes to previously unexplored areas of the Continent. Kalemba identified the village showcased in the trailer as Stromford, a place where a chilling ritual involving young girls is performed to appease a mysterious entity.
This entity, revealed as the Bauk, is a formidable monster inspired by Serbian mythology. Kalemba described it as a cunning and fearsome adversary, promising a challenging encounter. And the Bauk is just the beginning; players can expect a host of new monsters to confront throughout the game.
While eager to discuss these new elements, Kalemba remained tight-lipped about specific details, promising a truly novel experience within the familiar setting of the Continent.
A World of Similar Scale, Yet Vastly Different
In a subsequent interview with Skill UP, Kalemba and Mitręga confirmed that The Witcher 4's map size will be comparable to The Witcher 3. Given Stromford's location in the far north, it suggests Ciri's adventures will extend beyond the territories explored by Geralt, presenting new challenges and mysteries to unravel.
The Gamertag Radio interview also highlighted CD Projekt Red's commitment to enhancing the game's NPCs. Acknowledging criticism of The Witcher 3's reuse of character models, Kalemba emphasized the increased diversity and depth of NPCs in The Witcher 4. Each NPC will have a unique backstory and life, impacting their interactions with Ciri and other characters. The developers aim to create a more realistic and immersive village experience, where the close-knit community dynamics influence NPC behavior.
Furthermore, significant improvements are being made to NPC visuals, animations, and facial expressions, promising a more immersive and believable world. Kalemba stressed the team's dedication to creating an even more engaging experience than its predecessors.
While details remain scarce, the information released points towards a richer, more immersive world with enhanced NPC interactions and a host of new challenges for players to overcome. For more on The Witcher 4, be sure to check out our dedicated article!
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