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Many game developers think the term “AAA” is silly and the industry is inefficient

Author:Kristen Update:Jan 04,2025

Many game developers think the term “AAA” is silly and the industry is inefficient

The "AAA" label in game development is outdated and irrelevant, argue many developers. Initially signifying massive budgets, high quality, and low risk, it's now associated with profit-driven competition that stifles innovation and quality.

Charles Cecil, Revolution Studios co-founder, calls the term "silly and meaningless," a relic of a period when increased publisher investment didn't improve the industry. Ubisoft's Skull and Bones, marketed as a "AAAA" title, exemplifies this; a decade of development yielded a failed product, highlighting the emptiness of such labels.

Major publishers like EA face criticism for prioritizing mass production over player engagement. Conversely, indie studios frequently produce games—like Baldur's Gate 3 and Stardew Valley—that surpass "AAA" titles in impact, proving that creativity and quality trump budget.

This profit-first mentality stifles creativity and risk-taking, hindering innovation in large-scale game development. The industry needs a paradigm shift to recapture player interest and attract new talent.