Yasuhiro Anpo, the director behind the remakes of Resident Evil 2 and Resident Evil 4, shared that the decision to revamp the 1998 classic, Resident Evil 2, stemmed from the overwhelming desire from fans to see the game restored to its former glory. Anpo noted, "We realized: people really want this to happen," to which producer Hirabayashi responded with a decisive, "Alright, we'll do it."
Initially, the team contemplated starting with Resident Evil 4. However, they soon realized that the game, highly acclaimed and nearly perfect as it was, posed a significant risk for any alterations. Consequently, they opted to modernize an older entry in the series, one that was in dire need of an update. In their quest to meet fan expectations, the developers even delved into fan projects for insights into player desires.
Yet, skepticism wasn't confined to Capcom alone. Even after the successful releases of the remakes for Resident Evil 2 and Resident Evil 3, and the announcement of the next project, fans voiced concerns that Resident Evil 4, unlike its predecessors, did not require such a transformation.
While Resident Evil 2 and Resident Evil 3, launched in the 1990s on the original PlayStation, featured outdated mechanics such as fixed camera angles and cumbersome controls, Resident Evil 4 revolutionized the survival horror genre upon its 2005 release. Despite initial reservations, the remake of Resident Evil 4 managed to retain the essence of the original while substantially enhancing gameplay and narrative elements.
The commercial triumph and favorable reviews of the remakes underscored Capcom's wise choice. It demonstrated that even a game considered nearly flawless could be respectfully reimagined with a fresh, creative approach.
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